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Grant Anderson
Grant Anderson
World Artist at NetherRealm Studios
Midwest/Remote, United States

Summary

I am a 2017 Visual Effects graduate from the Savannah College of Art and Design (SCAD). My self-declared specialty is in modeling characters and environments but over the years I have picked up an interest and affinity for most things relating to 3D. My spare time, if I’m not playing any games, is often used to learn new software or techniques, mostly things I don’t get to do at work often. Lately my interests have been heavily invested in real-time rendering primarily in Unreal Engine 4 and Marmoset. I love optimizing and creating efficiently so I have been greatly enjoying working in real-time and I can see it being a large part of my future whether it be in film and television or the gaming industry.

In the summer of 2017 I interned with Pixar Animation Studios as a Set Modeler and Dresser for Incredibles 2. During my internship I worked on several sequences alongside other artists and had close contact with the department leads and Art Directors to ensure that their vision is being fully realized. I constantly worked with drawings and reference images but also filled in some spaces with my own designs where necessary and allowed. I learned the importance of keeping to a pipeline and how beneficial it is to keep close to the Art Directors.

I was employed with Phosphene FX as a Digital Artist, starting at a Junior level for two years and have been freelancing with them remotely from Wisconsin. Phosphene works primarily with film and television so my tasks at first were mostly relating to compositing, something completely new to me. Over the course of my first year I pushed hard to do more 3D work and achieved that for my second year. Since then I have had the chance to work on a wide variety of shows with an equal variety of 3D needs covering the whole spectrum of CG; modeling, texturing and shading, lighting, FX, environment design and even some animating. I have worked hard to stay up to date with software and techniques so I can provide high quality results as efficiently as possible.

My goals for the future are to work more in real-time and push myself to make higher and higher quality art. Thank you for reading and visiting and feel free to contact me:

gjaart131@gmail.com

Skills

Shading3D ModelingCharacter ModelingCreature ModelingDigital SculptingEnvironment ModelingLightingTexturing

Software proficiency

3ds Max
3ds Max
After Effects
After Effects
Illustrator
Illustrator
Mari
Mari
Maya
Maya
Nuke
Nuke
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Unreal Engine
Unreal Engine
ZBrush
ZBrush
TopoGun
TopoGun
Marvelous Designer
Marvelous Designer
UVLayout
UVLayout
Premiere
Premiere
Arnold
Arnold
RenderMan
RenderMan
VRay
VRay

Reel

Productions

    • TV Production
      Love Life
    • Year
      2020
    • Role
      Visual Effects Artist
    • Company
      Phosphene FX
    • TV Production
      The Plot Against America
    • Year
      2020
    • Role
      Visual Effects Artist
    • Company
      Phosphene FX
    • Movie
      Lost Girls
    • Year
      2020
    • Role
      Visual Effects Artist
    • Company
      Phosphene FX
    • TV Production
      Hunters
    • Year
      2020
    • Role
      Visual Effects Artist
    • Company
      Phosphene FX
    • TV Production
      Marvelous Mrs. Maisel
    • Year
      2019
    • Role
      Visual Effects Artist
    • Company
      Phosphene FX
    • TV Production
      The Deuce
    • Year
      2019
    • Role
      Visual Effects Artist
    • Company
      Phosphene FX
    • TV Production
      Succession
    • Year
      2019
    • Role
      Visual Effects Artist
    • Company
      Phosphene FX
    • Movie
      The Goldfinch
    • Year
      2019
    • Role
      Visual Effects Artist
    • Company
      Phosphene FX
    • Movie
      A Beautiful Day in the Neighborhood
    • Year
      2019
    • Role
      Visual Effects Artist
    • Company
      Phosphene FX
    • Movie
      Motherless Brooklyn
    • Year
      2019
    • Role
      Visual Effects Artist
    • Company
      Phosphene FX
    • TV Production
      City on a Hill
    • Year
      2019
    • Role
      Visual Effects Artist
    • Company
      Phosphene FX
    • TV Production
      Tales of the City
    • Year
      2019
    • Role
      Junior Visual Effects Artist
    • Company
      Phosphene FX
    • TV Production
      Billions
    • Year
      2019
    • Role
      Junior Visual Effects Artist
    • Company
      Phosphene FX
    • TV Production
      Escape At Dannemora
    • Year
      2018
    • Role
      Junior Visual Effects Artist
    • Company
      Phosphene FX
    • Movie
      If Beale Street Could Talk
    • Year
      2018
    • Role
      Junior Visual Effects Artist
    • Company
      Phosphene FX
    • Movie
      Incredibles 2
    • Year
      2018
    • Role
      Set Modeling and Dressing Intern
    • Company
      Pixar Animation Studios

Experience

  • World Artist at NetherRealm Studios
    Chicago, US
    December 2022 - Present

  • VAD Environment Artist at Happy Mushroom/ Narwhal Studios
    Remote, US
    August 2021 - November 2022

    At Happy Mushroom/Narwhal Studios, I aided in environment creation for virtual production for several projects including Ahsoka. My responsibilities ranged from managing whole sets to helping others with their sets. I was an active member in client dailies and pre-lights and assisted in preparing the sets for the Volume.

  • Freelance Digital Artist at That's Rad Media LLC
    Remote
    July 2020 - August 2021

    After leaving New York due to Covid-19 complications I began remote freelancing under my own Company for a variety of FX studios, working on pre and post FX

  • Digital Artist at Phosphene FX
    New York City, United States of America
    June 2019 - July 2020

    Took on more prominent and self driven tasks at the studio and worked on productions such as "The Plot Against America", "Hunters", "Marvelous Mrs. Maisel" and many productions yet to be released.

  • Junior Digital Artist at Phosphene FX
    New York City, United States of America
    June 2018 - June 2019

    Fulfilled a wide variety of studio tasks and contributed film and television productions such as "If Beale Street Could Talk" and "Escape at Dannemora"

  • Set Modeling and Dressing Intern at Pixar Animation Studios
    Emeryville, United States of America
    June 2017 - September 2017

    Worked closely with Art Director to create sets and props based on concept art and reference images for Incredibles 2

  • 3D Generalist Intern at MAKE
    Minneapolis, United States of America
    June 2016 - August 2016

    Responsible for various studio tasks including: modeling, look development, environment design, compositing, greenscreen, rotoscoping, and tracking